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Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA
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From the Back Cover
Recently with the success of Java and the existence of different interfaces between VRML and Java, it became possible to implement three-dimensional Internet applications on standard VRML browsers (PlugIns) using Java. With the widespread use of VRML browsers, e.g., as part of the Netscape and Internet Explorer standard distributions, everyone connected to the Internet can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer service such as interactive three-dimensional product configuration, spare part ordering, or customer training. Also, this technology can be used for CSCW in intranets.The reader should be familiar with programming languages and computers and, in particular, should know Java or at least an object-oriented programming language. The book not only provides and explains source code, which can be used as a starting point for own implementations, but it also describes the fundamental problems and how currently known solutions work. It discusses a variety of different techniques and trade offs. Many illustrations help the reader to understand and memorize the underlying principles.
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Product details
Paperback: 166 pages
Publisher: Springer; Softcover reprint of hardcover 1st ed. 2001 edition (December 7, 2010)
Language: English
ISBN-10: 3642087132
ISBN-13: 978-3642087134
Product Dimensions:
6 x 0.4 x 9 inches
Shipping Weight: 10.1 ounces (View shipping rates and policies)
Average Customer Review:
4.0 out of 5 stars
2 customer reviews
Amazon Best Sellers Rank:
#18,623,992 in Books (See Top 100 in Books)
Though, it is a book published in 2001, right in the vortex of virtual worls, in other words, a quite long time ago. However excelent and clear as an historical perspective.
The book is well written with a wide and broad view of this area. The book has a practical and a theoretical part. Inthe theoretical part it provides an overview of the methods and principles behind virtual worlds clearly presented with illustrations. The practical part introduces the Virutal Reality Modeling Language and gives examples of how to built virtual worlds using VRML and Java.
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